

- #EXTERNAL GPU ENCLOSURE NEWS FOR MAC#
- #EXTERNAL GPU ENCLOSURE NEWS SOFTWARE#
- #EXTERNAL GPU ENCLOSURE NEWS CODE#
Thunderbolt 3 enclosures with Texas Instrument TPS65983 (TI83) controller works with 10.12 High Sierra. You don't have to buy Apple Metal 2 Dev Kit. F1 2016 for example goes from 21FPS (D500s) to 48FPS with this eGPU. Metal games in macOS also take advantage of an eGPU. Adding the Sonnet Breakaway Box + RX 580 ('') to a nMP brings BruceX benchmark down to about 16s. Seems to be the existing Sonnet eGPU box plus a USB hub and a voucher?AMD Radeon cards provide performance boost in FCPX. I was basically hoping for this last year, nice to see it getting official support in macOS I don't give a **** about VR, but if this works for FCPX as well I'm sold

The kit can be bought directly from Apple's website, although Apple cautions that the HTC Vive promo codes have limited availability and are distributed on a first-come, first-served basis. The other caveat is that customers have to be a member of the Apple Developer Program to be eligible to purchase the kit. The External Graphics Development Kit costs $599 and requires a Mac with Thunderbolt 3 running the latest beta version of macOS High Sierra.
#EXTERNAL GPU ENCLOSURE NEWS CODE#
The External Graphics Development Kit includes everything you need to start optimizing advanced VR and 3D apps on external graphics processors with macOS High Sierra.Īpple's External Graphics Development Kit comes with a Sonnet external GPU chassis with Thunderbolt 3 and 350W power supply, an AMD Radeon RX 580 8GB graphics card, a Belkin USB-C to 4-port USB-A hub, and a promo code for $100 towards the purchase of a HTC Vive VR headset. In addition to the Valve partnership, Apple announced it is also selling its own external graphics enclosure to developers who want to work on graphically intensive VR and 3D applications and games, although Apple noted that external GPU support likely won't arrive for consumers until spring 2018.Īpps that use Metal, OpenCL, and OpenGL can now take advantage of the increased performance that external graphics processors can bring. We've also worked with Mozilla to help enable WebVR support on Firefox, so macOS-based web developers can start trying out VR. Extension tools for those engines, and others, are available as part of this beta. On the development side, we have worked closely with Epic and Unity to make Mac extensions of content built on those engine technologies as simple as possible.
#EXTERNAL GPU ENCLOSURE NEWS SOFTWARE#
And in a concurrent related announcement, Steam game platform creator Valve also revealed in a blog post on Monday that it is making a beta version of its SteamVR software development kit available on Mac, offering players the same 360-degree, room-scale tracking as the Windows and Linux variants.
#EXTERNAL GPU ENCLOSURE NEWS FOR MAC#
The native VR support in macOS High Sierra also opens up the possibility for Mac owners to hook up VR headsets to their computer for the first time. As part of macOS High Sierra, Metal 2 will officially support external GPUs, allowing any Mac with a Thunderbolt 3 port to benefit from graphics hardware powerful enough to run demanding virtual reality applications and games. Apple announced a new version of its Metal graphics technology during Monday's keynote at the Worldwide Developers Conference.
